The History of Destiny Clan

Many years ago before even the passing of 12 full moons became known as a Yuri there existed, in an isolated valley in far off Cathay, a wonderous school. The great and learned sage Omisan had been collecting rare herbs in the mountains when he had found the valley. Its entrance was well concealed and the valley itself was filled with animals and plants. Omisan vowed to stay there and set up a monastery of learning where he would pass on his great knowledge. Young men and women came to the valley and learned many secrets from Omisan. Secrets of Magic, of war, secret crafts and the ways of the poet. But, one secret he did not share and this was the secret of the Lifewort. Though an ugly plant, the Lifewort had one marvellous property, the ability to sustain life. For those who ate of the Lifewort--no illness could harm them, and death was a distant dream.

Now as was told, Omisan kept this secret to himself, and when one day while he was collecting herbs, an old, hungry Tiger fell upon him and killed him. Nobody else knew the secret of the potion that he mixed for his students, and gradually as the years passed, sickness and disease began to kill the students of Omisan. Until at last, only Migel the oldest of Omisan's students and six others, were left. These seven, lead by Migel, fled the valley and wandered in the wilderness. After many months, they at last entered the land of Koguryo and came upon the city of Kugnae.
Seeing that this city was safe and well run, they decided to stay and start a school of learning which would teach the ways of Omisan.
Migel instructed each of the remaining six students to lead a destiny of Omisan's teaching. Thus the six destinies were formed--the Bard, the Forester, the Tradesmith, the Chonsa, the Magus, and the Tinker.

Bard Destiny

The Bard is a living history. He seeks to record and pass on the events of the kingdom. His passion is to know not only what happened but why and how it connected to everything else. His main wish is that everyone would share his love with him. Creative writings are his main outlet since a poem or a song is the easiest way to pass on history. The Bard often finds himself the center of attention at parties or other social gatherings due to his creativity and ability to tell a good story.
A Bard is observant almost to a fault and often finds he is so intent to experience everything that he often forgets to take part in life. Although Bards are reserved they are far from lonely and often have many friends from all walks of life.This allows the Bard to see history from many perspectives.

Within the Bard Destiny there are 6 cheon, levels of enlightenment, these are Gleeman, Minstrel, Troubadour, Lyricist, Laureate, Historian. Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Gleeman and begins their studies and labours to move towards Ee Gleeman.

Tradesmith Destiny

The Tradesmith concentrates on commerce, gathering, manufacturing and refining. A master Tradesmith knows the best area's to gather, and will be a master of several skills, Gathering, Manufacturing, and Refining. A master of economics and commerce, a high-level Tradesmith will be able to haggle effectively for his or her manufactured goods and procures supplies for the clan.

Within the Tradesmith Destiny there are 6 cheon, levels of enlightenment, these are Gatherer, Manufacturer, Refiner, Journeyman, Investor, Entrepreneur . Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Gatherer and begins their studies and labours to move towards Ee Gatherer.

Forester Destiny

The Forester is a master of the outdoors. A master forester knows the abilities and strengths of every animal and creature in the wilds. He or she will know the lay of the land and every building throughout the kingdom. Our land is blessed and foresters are dedicated to understanding and preserving nature. To understand nature is to understand self. That is what makes a better human being. Our goal is the attainment of knowledge of all things natural including human. A forester is helpful to all inquiring minds regarding locations of things, the abilities and inclinations of the natural wildlife that abounds and whatever items may be found within our kingdom.

Within the Forester Destiny there are 6 cheon, levels of enlightenment, these are Sobaek, Gaya San, Jiri San, Taeback San, Odae San and Sorak San. Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Sobaek and begins their studies and labours to move towards Ee Sobaek.

Magus Destiny

The nexus of the Magus Destiny is swept by the winds which blowing from the mountain tops sweeps across the Kingdoms and all those who inhabit it. The Magus, whether he be Mage, Poet, Rogue or Warrior seeks to bend the spirit of these winds to his will and by so doing may accomplish many wondrous things. The Magus may move within the light ( Ming-ken ), be a keeper of balance ( Ohaeng ) or work within the shadows of the spirit world ( Kwi-sin ).

Within the Magus Destiny there are 6 cheon, levels of enlightenment, these are Ikkyu, Nikyu, Sankyu, Yonkyu, Gokyu, Rokyu. Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Ikkyu and begins their studies and labours to move towards Ee Ikkyu.

Chonsa Destiny

The Chonsa is a master of strategy, tactics, and all things dealing with war. A master Chonsa will know all techniques of fighting for every path, the benefits and detriments of every weapon and piece of armor in the kingdom. He will also be able to lead troops into battle, a master of battle strategy and tactics.

Within the Chonsa Destiny there are 6 cheon, levels of enlightenment, these are Po-byeong, Kunin, Chung wei, Chung dyeong, Tae dyeong, Tae chang. Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Po-byeong and begins their studies and labours to move towards Ee Po-byeong.

Tinker Destiny

The Tinker is the living embodiment of curiosity, and it shapes his actions in many ways. He is many times the most knowledgeable of his peers, because he constantly seeks out new ways to learn. He is a fun-loving character who is always grabbing a book or a scroll when a subject catches his interest, and who will commonly be found poking things to see if they poke back. However, many Tinkers, like myself, get themselves into trouble for the latter, as they place the quest for learning above consequences.

The second most important thing to a Tinker is the sharing of knowledge. He is a practical sort who believes that knowledge does no one any good if it's locked up inside someone's head. Therefore, a Tinker is also a skillful and enthusiastic teacher, who seeks to awaken the same interest in his students as he had when he learned the subject. He resents any who seek to hoard knowledge for themselves, or give it out for a price, and seeks to gain that knowledge for himself so that he may share it with others.

Within the Tinker Destiny there are 6 cheon, levels of enlightenment, these are Dabbler, Finder, Scientist, Philosopher, Thinker, Creator. Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Dabbler and begins their studies and labours to move towards Ee Dabbler.